Humorfy, a groundbreaking health and wellness app, approached our team with a unique vision: to create a mobile application that seamlessly blends mental health, well-being, and humor through gamification.

Humorfy Health Tracker App — A Case Study

Overview

Background Information

Humorfy, a groundbreaking health and wellness app, approached our team with a unique vision: to create a mobile application that seamlessly blends mental health, well-being, and humor through gamification. The app aimed to cater to a broad demographic, spanning ages 18 to 45, by integrating humor and games into daily health routines, making mental health practices more engaging and accessible.

Problem Statement

The primary challenge was to design an app that appeals to a wide age range while balancing whimsical, Pixar-like visuals with the maturity needed to engage adults. The app needed to seamlessly integrate health tracking with humorous elements without overwhelming or alienating users.

Categories

Mental Health

Mobile Game

Date

Mar 17, 2024

Client

Humorfy

The Humorfy design team: Justin Lau, 3rd, CS, PM Jaden Bhang, 3rd, GRC, PM Tyler Hset Hlaing, 3rd, CS, PM-in-training (not pictured) Jessica Yu, 2nd, GRC UX/UI, Designer Adrienne Liang, 3rd, GRC UX/UI, Designer Ava Zhu, 4th, GRC UX/UI, Designer Kaia Kim, 4th, GRD, Designer Meilan Wong, 4th, GRC UX/UI, Designer.
Humorfy design system.
Humorfy ideation using Midjourney.

Humorfy Health Tracker App — A Case Study

Overview

Background Information

Humorfy, a groundbreaking health and wellness app, approached our team with a unique vision: to create a mobile application that seamlessly blends mental health, well-being, and humor through gamification. The app aimed to cater to a broad demographic, spanning ages 18 to 45, by integrating humor and games into daily health routines, making mental health practices more engaging and accessible.

Problem Statement

The primary challenge was to design an app that appeals to a wide age range while balancing whimsical, Pixar-like visuals with the maturity needed to engage adults. The app needed to seamlessly integrate health tracking with humorous elements without overwhelming or alienating users.

Categories

Mental Health

Mobile Game

Date

Mar 17, 2024

Client

Humorfy

The Humorfy design team: Justin Lau, 3rd, CS, PM Jaden Bhang, 3rd, GRC, PM Tyler Hset Hlaing, 3rd, CS, PM-in-training (not pictured) Jessica Yu, 2nd, GRC UX/UI, Designer Adrienne Liang, 3rd, GRC UX/UI, Designer Ava Zhu, 4th, GRC UX/UI, Designer Kaia Kim, 4th, GRD, Designer Meilan Wong, 4th, GRC UX/UI, Designer.
Humorfy design system.
Humorfy ideation using Midjourney.

Humorfy Health Tracker App — A Case Study

Overview

Background Information

Humorfy, a groundbreaking health and wellness app, approached our team with a unique vision: to create a mobile application that seamlessly blends mental health, well-being, and humor through gamification. The app aimed to cater to a broad demographic, spanning ages 18 to 45, by integrating humor and games into daily health routines, making mental health practices more engaging and accessible.

Problem Statement

The primary challenge was to design an app that appeals to a wide age range while balancing whimsical, Pixar-like visuals with the maturity needed to engage adults. The app needed to seamlessly integrate health tracking with humorous elements without overwhelming or alienating users.

Categories

Mental Health

Mobile Game

Date

Mar 17, 2024

Client

Humorfy

The Humorfy design team: Justin Lau, 3rd, CS, PM Jaden Bhang, 3rd, GRC, PM Tyler Hset Hlaing, 3rd, CS, PM-in-training (not pictured) Jessica Yu, 2nd, GRC UX/UI, Designer Adrienne Liang, 3rd, GRC UX/UI, Designer Ava Zhu, 4th, GRC UX/UI, Designer Kaia Kim, 4th, GRD, Designer Meilan Wong, 4th, GRC UX/UI, Designer.
Humorfy design system.
Humorfy ideation using Midjourney.
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    © 2025 Cal Poly Iter8. All right reserved

  • Reach out to us.

    © 2025 Cal Poly Iter8. All right reserved

  • Reach out to us.

    © 2025 Cal Poly Iter8. All right reserved